Simon the Sorcerer

This post was originally written before the 25th Anniversary Edition was released in April 2018

Simon the Sorcerer is a 1993 adventure game by Adventure Soft. You play Simon, a teenager who chases his dog through a portal and into a world is under threat from Sordid. It’s up to the rather sarcastic Simon to become a certified wizard, rescue Calypso, and save the day in a game that gleefully subverts and gently mocks many fantasy tropes.

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AdventureKit Roadmap

I’ve now admitted to the insanity of building my own engine and come up with a broad idea of how I’d like it to work. The next stage is to come up with a plan for how I might go about implementing it without getting myself stuck in rabbit holes of complicated esoteric features (as I am wont to do).

For Version 1 of AdventureKit, I will focus on three broad categories: UI, Scenes, and Development:

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Indiana Jones and the Fate of Atlantis

Warning: As ever, spoilers about this 26 year old game abound. 

Indiana Jones and the Fate of Atlantis is a 1992 action adventure game from Lucasarts, featuring everyone’s favourite adventuring academic. It adheres tightly to the Indy tropes: a mythical ancient power has the potential to give the Nazis the edge and a sceptical Indy and a credulous sidekick (Sophia) have to go on a quest to find it first (which inevitably involves a little bit of colonial grave-robbing—altogether now: where does it belong?).

It’s a surprisingly realistic portrayal of what an archeological expedition might look like. As with many real life digs, it involves a lot of foreign travel, punching, and the widespread destruction of ancient artefacts.

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