Space Quest IV is a graphic adventure by Sierra On-Line, first released in 1991, and is the fourth in a series of six Space Quest games.
This is my second Sierra adventure (the first being Quest for Glory IV, which I haven’t written about yet because I only realised after finishing it that it was published in 1993 and not 1989 like I first though) and I found this one to be more accessible and the puzzles to be a more straightforward. Unfortunately, it suffered from the same narrative problems as Quest for Glory.
Disclaimer: I am not a lawyer. This is not legal advice. I am not a encryption expert. If you are in doubt, do your own due diligence. I’m confident that “I read it on the internet and they said it was OK” will not be a good defence if the NSA kicks down your door and hauls you away for cyber crimes. I am trying to keep this up to date, but this stuff changes often so it’s worth double checking. If you notice anything wrong or out of date, please let me know. Thanks!
Yesterday, after uploading an app for beta testing, I received this message in iTunesConnect for the first time:
If you are making use of ATS or making a call to HTTPS please note that you are required to submit a year-end self classification report to the US government.
When Guybrush Threepwood declares himself to be a mighty pirate, we all get to laugh at his naïveté—as if the simple act of declaring himself to be one is all it takes for him to be feared and respected—before he is roundly beaten into submission under a torrent of verbal abuse.
Portrait of the Artist in a Former Life.