AdventureKit Roadmap

I’ve now admitted to the insanity of building my own engine and come up with a broad idea of how I’d like it to work. The next stage is to come up with a plan for how I might go about implementing it without getting myself stuck in rabbit holes of complicated esoteric features (as I am wont to do).

For Version 1 of AdventureKit, I will focus on three broad categories: UI, Scenes, and Development:

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