Another environment study of a coffee shop in Brighton. The reason for the extremely wide aspect ratio is that this will be a development asset for my adventure game which will use single assets for Macs, iPhones and iPads—see this post on setting up Photoshop documents for more details.
Now that I have a game where pieces are randomly placed and the player can drag them into position to win the game, I want to make things more difficult.
When the game begins, as well as being randomly positioned, the pieces will be randomly rotated.
If you thought writing 2,000 words about opening Photoshop or taking four weeks to start coding in Xcode were frustratingly slow, then this week’s post might make you want to set fire to your computer.
As I continue to build a jigsaw puzzle game in ridiculous detail, I want to spend the next 1,500 words getting the game to look and function exactly the same as it does right now.
Before you reach for the matches, let me explain.
This is part 2 of my attempt to document the process of creating a simple jigsaw puzzle game in excruciating detail.
To create the puzzle images, I want to be able to take a Photoshop document, slice it up using the selection tools, then export those sliced-up layers. I also want to use a script to automatically generate the final, correct locations for all of the pieces and write them to a JSON file that will work on all devices.