Space Quest IV is a graphic adventure by Sierra On-Line, first released in 1991, and is the fourth in a series of six Space Quest games.
This is my second Sierra adventure (the first being Quest for Glory IV, which I haven’t written about yet because I only realised after finishing it that it was published in 1993 and not 1989 like I first though) and I found this one to be more accessible and the puzzles to be a more straightforward. Unfortunately, it suffered from the same narrative problems as Quest for Glory.
Continue reading “Space Quest IV”
When Guybrush Threepwood declares himself to be a mighty pirate, we all get to laugh at his naïveté—as if the simple act of declaring himself to be one is all it takes for him to be feared and respected—before he is roundly beaten into submission under a torrent of verbal abuse.
Continue reading “The Secret of Monkey Island”
While technically a text adventure rather than a graphic adventure, it was written by Douglas Adams and it is this writing pedigree that got this game on my list.
In this department, the game doesn’t disappoint. The humour and characters set the bar high very early on for what adventure games could provide in terms of narrative and experience, foregoing the fantasy and science fiction to present a biting satirical critique on the modern world, one that still feels fresh and relevant today.
Continue reading “Bureaucracy”
Kentucky Route Zero
A man is in an unknown part of the world and has to rely on strangers for help. He takes them at face value. He doesn’t have the energy to be suspicious. He wants to deliver his package. They point him towards a world that is like our world but is not our world.
Continue reading “June’s Games”