As far as I can tell, there is currently (iOS 12.4.1) no official way to get Swift Packages (or any external library) into a Swift Playground on the iPad, so is very much a workaround, emphasis on the work.
Adventure games have cutscenes and I’m currently deciding what the best way of doing them is.
/Dev/World is a three day conference in Melbourne covering everything Apple-related. It was my first time there and it was incredible. All of the talks were excellent and everyone was welcoming and friendly.
These are my notes, published here mostly so that I can tie all the things I learned directly back to the people who taught me. Blockquotes are paraphrased from the talks.
20 minute pose (with some additional refinement at home).
I wasn’t able to make it to this week’s session as I was nerding out at DevWorld, discussing (among other things) the finer points of adventure game dialogue text parsers.
45 minute pose from from last night’s life drawing session. Very much enjoyed it and I’m happy with the solidity of the forms and the proportions but I ended up bearing down too hard on the shading and highlights to the point that she looked like she’s made of plastic!
Last week’s life drawing, 45 minute pose.
Getting back in to the Life Drawing here in Melbourne. This is from last week’s session.
It started with a trip to Singapore.
This was a natural deadline to get AdventureKit to 1.0.
It was going so well. In the last week, I had added my first animated walk cycle and even included some reach animations for my main character.