Possible character for a new project I’m working on.
Illustration of Erin and I that I created as part of her fortieth birthday celebrations!
More practice using perspective projection.
Another abandoned gas station concept.
This one was constructed from a plan and a side elevation using a perspective technique that, through the magic of a bazillion straight lines, projects these 2D renderings into a 3D space and this is now my favourite drawing thing ever.
It’s been a long time since I posted any drawings which is weird because of how quiet and uneventful 2020 was. You’d think with basically nothing going on I’d have got more done. 🤔
As far as I can tell, there is currently (iOS 12.4.1) no official way to get Swift Packages (or any external library) into a Swift Playground on the iPad, so is very much a workaround, emphasis on the work.
Adventure games have cutscenes and I’m currently deciding what the best way of doing them is.
/Dev/World is a three day conference in Melbourne covering everything Apple-related. It was my first time there and it was incredible. All of the talks were excellent and everyone was welcoming and friendly.
These are my notes, published here mostly so that I can tie all the things I learned directly back to the people who taught me. Blockquotes are paraphrased from the talks.
20 minute pose (with some additional refinement at home).
I wasn’t able to make it to this week’s session as I was nerding out at DevWorld, discussing (among other things) the finer points of adventure game dialogue text parsers.