In building my prototypes, I came across Adventure Creator for Unity which bills itself as a “no code required” adventure game engine. It’s $70 and does everything one would want an adventure game engine to do.
If my goal is to get a game out quickly, this would be the best way of doing it. Now that I have some experience with Unity, all I would have to do is create the assets, design some rooms, and be on my way.
So why am I not doing this?