Life Drawing 28/08 (2)

20 minute pose (with some additional refinement at home).

I wasn’t able to make it to this week’s session as I was nerding out at DevWorld, discussing (among other things) the finer points of adventure game dialogue text parsers.

Life Drawing 28/08

45 minute pose from from last night’s life drawing session. Very much enjoyed it and I’m happy with the solidity of the forms and the proportions but I ended up bearing down too hard on the shading and highlights to the point that she looked like she’s made of plastic!

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AdventureKit Icons and UI

I’ve been working on my AdventureKit engine and it turns out there are a lot of little drawings like UI buttons and inventory icons that need to be done for an adventure game

In some ways, they’re easier as there’s less pressure to make them stunning.

They’re not as splashy and exciting as rooms and characters but also players won’t be looking at them nearly as much.

They’re good to do when I’m feeling insecure or less inspired about my drawing—stick on some music and just start bashing ‘em out!