Hours Remaining: 31
Days 9 & 10
Days 9 & 10 were mostly spent fixing the giant horrible mess that I’d created getting things to work.
Hours Remaining: 31
Days 9 & 10 were mostly spent fixing the giant horrible mess that I’d created getting things to work.
Time Remaining: 48 Hours
In my post where I was oh so smug about how abstract my game objects were, I watched in horror as my code filled out with stuff like this:
Hours Remaining: 60
After the excitement of working on a text adventure game engine, I’ve gone back to Barista while I wait for me and Mike’s schedules to line up and today I have mostly been thinking about: data structures!
Hold on, things are about to get craaaazy.
Hours Remaining: 67
Last week a friend of mine, Mike Sowden, contacted me with an innocuous message about Lifeline, a new mobile game he had discovered. It was a cross between a text adventure and a choose your own adventure, but with a modern twist, taking advantage of push notifications to create a sense of real-time communication.
You’re texting with Taylor, an astronaut who has crash landed on another planet. He messages you, pausing to ask your advice and you get to direct his course of action as he attempts to survive and arrange rescue. The actions play out in real time so if he has to, say, hike for an hour, you won’t hear from him for an hour.
Hours remaining: 79.
The young boy was walking
When the old man appeared
"Hey, you!" said the man
As he stroked his white beard.
"Now where do you travel?
To where do you head?
To the forest? The desert?
Or home to your bed?"
Time Remaining: 84 Hours
After playing around with Inverse Kinematics and struggling to get it to transfer the velocity of arm motion to the coin in a realistic way, I thought about how much time I wanted to spend getting this to work and came to the conclusion that I didn’t really like this idea enough. So I threw it out and started over, which is always a good idea when you have severe time limitations.
I considered the set of limited skills and experience I had with SpriteKit and figured out what I could do with them in a hundred hours and came up with: