Another abandoned gas station concept.
This one was constructed from a plan and a side elevation using a perspective technique that, through the magic of a bazillion straight lines, projects these 2D renderings into a 3D space and this is now my favourite drawing thing ever.
Another Gas Station Concept
It’s been a long time since I posted any drawings which is weird because of how quiet and uneventful 2020 was. You’d think with basically nothing going on I’d have got more done. 🤔
Managing a Cocoapods Project with Fastlane
Options for Developing Cutscenes in an Adventure Game
Adventure games have cutscenes and I’m currently deciding what the best way of doing them is.
What I Learned at DevWorld 2019
/Dev/World is a three day conference in Melbourne covering everything Apple-related. It was my first time there and it was incredible. All of the talks were excellent and everyone was welcoming and friendly.
These are my notes, published here mostly so that I can tie all the things I learned directly back to the people who taught me. Blockquotes are paraphrased from the talks.
Life Drawing 28/08 (2)
20 minute pose (with some additional refinement at home).
I wasn’t able to make it to this week’s session as I was nerding out at DevWorld, discussing (among other things) the finer points of adventure game dialogue text parsers.
Life Drawing 28/08
45 minute pose from from last night’s life drawing session. Very much enjoyed it and I’m happy with the solidity of the forms and the proportions but I ended up bearing down too hard on the shading and highlights to the point that she looked like she’s made of plastic!
Life Drawing 21/08
Last week’s life drawing, 45 minute pose.
Update on my Generic Node Component
Last year I wrote about my Generic Node Component which I use as the basis for displaying nodes in an ECS-based game. Since then, I’ve refined this approach in a couple of ways.
Life Drawing 14/08
Getting back in to the Life Drawing here in Melbourne. This is from last week’s session.