Skip to primary content

Simon Fairbairn's Cyberspace Weblog

Simon Fairbairn's Cyberspace Weblog

Drawings, Stories, Game Programming

Jump To Menu
  • Home
  • History of Culture Studies
    • History of Adventure Games
    • History of Cinema
  • Portfolio
  • About/Contact

AVAudioPlayer Causing Frame Rate Drops in SpriteKit

Simon • nev-clock 15 August 2019

It started with a trip to Singapore.

This was a natural deadline to get AdventureKit to 1.0.

It was going so well. In the last week, I had added my first animated walk cycle and even included some reach animations for my main character.

Continue Reading →

A digital pencil sketch of a pepper, rendered with full light and shadow.

The Art and Science of Drawing: Week 8

Simon • nev-clock 14 August 2019

One of the exercises from the Art and Science of Drawing pcourse on Skillshare was to accurately capture an organic object, like this here pepper.

This was from week 8. Previous post shows my work from week 1. Imma go ahead and say the course helped.

My digital pencil sketch of three flowers

The Art and Science of Drawing: Week 1

Simon • nev-clock 12 August 2019

Recently completed the Art and Science of Drawing on Skillshare. It’s a good course with an emphasis on precise observation and practice. These are the flowers from week 1.

Order of Operations in Components

Simon • nev-clock 8 August 2019

I have a trigger component that can cause things to happen in my games as a response to other events. Each trigger has various properties (animation, sound, movement) that the trigger component uses to update other components.

Continue Reading →

Understanding Duik Bassel for After Effects

Simon • nev-clock 5 August 2019

I have spent the last few weeks learning about animating in After Effects with the powerful Duik Bassel plugin by following Jake Bartlett’s amazing video series on Skillshare.

I think I now have a firm grasp of how basic rigging works in Duik and I wanted to summarise it here in case future me forgets the details (likelihood: high).

Continue Reading →

An illustration of a character with a goatee and a trench coat standing in an Italian square

Improving my Animation Abilities

Simon • nev-clock 1 August 2019

Levelling Up My Skills

After creating the ultimate guide to animation tools on the mac, I have settled on using After Effects with Duik Bassel to do my animating.

Unfortunately, learning how to use the tools is the easy bit.

Continue Reading →

Drafting a Puzzle Document: Drawing the Room Layout and Puzzle Structure

Simon • nev-clock 27 June 2019

I’m using Scrivener to draft the puzzle document for my first adventure game and I’m using Grim Fandango’s document as a template.

Initially, I created the room layout in Affinity Designer on the iPad and exported it as an image which was then embedded into a Scrivener document.

Continue Reading →

Managing State in Adventure Games

Simon • nev-clock 21 June 2019

One of the things that I got stuck on last year while developing AdventureKit was tracking state. After coming back to it again this year I realise I was coming at it from the wrong direction.

Continue Reading →

Screenshot showing two finder windows. On the left are two image files showing the before state, on the right 12 files showing the after state.

Automator App for Creating Xcode Assets

Simon • nev-clock 13 June 2019

As I start animating, I’ll be using apps like After Effects and Adobe Animate that don’t have the same kind of asset generation abilities of apps like Photoshop and Sketch.

These animation apps do have the ability to export the animation as a sequence of PNG files and it is possible with these apps to export the files at the different sizes required for Xcode.

Continue Reading →

Screenshot of the Character Animator scene workspace. In the centre is a and at the top right is a video capture of me covered in motion capture dots.

The Ultimate Guide to Animation Tools for the Mac

Simon • nev-clock 7 June 2019

As my workday leans more towards asset generation rather than straight coding, I’ve started looking at different tools available for creating and animating characters.

The art style I’m aiming for in my games is cartoony but won’t be pixel art so, while there are many great (and often free or low-cost) pixel art animation tools, I won’t be discussing them here.

Continue Reading →

Post navigation

← Older Posts Newer Posts →
Return to Top
  • Portfolio
  • Reading Challenge 2014
  • History of Adventure Games
  • History of Cinema
  • About
  • Privacy Policy
  • Mastodon

Icons

© 2025 Simon Fairbairn's Cyberspace Weblog