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« A Physics Component for an Entity Component System in SpriteKit

TouchyPhysics

Simon • nev-clock 25 October 2018
An animated gif showing that nodes added take part in the physics simulation, but can also be moved and thrown around manually.
Note that I turned off gravity with `self.physicsWorld.gravity = .zero` so we can see it easier.

Published 25th October 2018 at 373 × 431 in A Physics Component for an Entity Component System in SpriteKit

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