I think I now have a firm grasp of how basic rigging works in Duik and I wanted to summarise it here in case future me forgets the details (likelihood: high).
As my workday leans more towards asset generation rather than straight coding, I’ve started looking at different tools available for creating and animating characters.
The art style I’m aiming for in my games is cartoony but won’t be pixel art so, while there are many great (and often free or low-cost) pixel art animation tools, I won’t be discussing them here.
More talking character animation frames for my adventure game dialogue editor.
I’m developing a dialogue editor for adventure games and I want to have a screen where I test out the dialogue: see how it flows, test user interaction, that sort of thing. I thought it would be fun if to have actual animated characters speaking the dialogue.