The 100 Hour Game—Day 2

Time Remaining: 84 Hours

After playing around with Inverse Kinematics and struggling to get it to transfer the velocity of arm motion to the coin in a realistic way, I thought about how much time I wanted to spend getting this to work and came to the conclusion that I didn’t really like this idea enough. So I threw it out and started over, which is always a good idea when you have severe time limitations.

I considered the set of limited skills and experience I had with SpriteKit and figured out what I could do with them in a hundred hours and came up with:

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