Developing A Jigsaw Puzzle Game Part 8: Rotation
Now that I have a game where pieces are randomly placed and the player can drag them into position to win the game, I want to make things more difficult.
When the game begins, as well as being randomly positioned, the pieces will be randomly rotated.
The Barley Mow
We were recently in Kemptown, Brighton where I came across this delightfully colourful pub with an overflowing flower box.
Developing a Jigsaw Puzzle Game Part 7: Winning
My puzzle pieces can be moved around and now I want them to snap in to place when the player gets them close enough to their correct location.
Developing a Jigsaw Puzzle Game Part 6: Interaction
Now that this simple jigsaw puzzle game has some (unnecessarily) advanced architecture, it’s time to take advantage of it to start making this “game” into a game.
More Life Drawing
Taking advantage of the many classes I have access to at the moment.
Developing A Jigsaw Puzzle Game Part 5: ECS
If you thought writing 2,000 words about opening Photoshop or taking four weeks to start coding in Xcode were frustratingly slow, then this week’s post might make you want to set fire to your computer.
As I continue to build a jigsaw puzzle game in ridiculous detail, I want to spend the next 1,500 words getting the game to look and function exactly the same as it does right now.
Before you reach for the matches, let me explain.
Life Drawing
I went to my first life drawing class! It was really useful being somewhere where the sole purpose was to draw for 2 hours. The difference between the first 10 minute sketch (below) and the last 20 minute one (which I used as the basis for the above) was immense and gratifying.
Developing a Jigsaw Puzzle Game Part 4: Creating the Model
Three posts in to this series and so far all I’ve done it set up Photoshop (I warned you that this was going to be excruciatingly detailed).
Finally, it is time to open up Xcode and do something with all these assets I’ve created.
Developing a Jigsaw Puzzle Game Part 3: Scripting Photoshop
Now that I’ve got Photoshop all set up, it’s time to make some (auto)magic!