Space Quest IV

A collection of four screenshots of Space Quest IV. From top left: Roger Wilco in a space bar, Roger Wilco being saved by a time-hopping security guy, a cyborg on Xenon horrified by the sight of Roger, Roger Wilco sneaking up out of the sewers

Space Quest IV is a graphic adventure by Sierra On-Line, first released in 1991, and is the fourth in a series of six Space Quest games.

This is my second Sierra adventure (the first being Quest for Glory IV, which I haven’t written about yet because I only realised after finishing it that it was published in 1993 and not 1989 like I first though) and I found this one to be more accessible and the puzzles to be a more straightforward. Unfortunately, it suffered from the same narrative problems as Quest for Glory.

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BIS Year-End Self Classification Report

Disclaimer: I am not a lawyer. This is not legal advice. I am not a encryption expert. If you are in doubt, do your own due diligence. I’m confident that “I read it on the internet and they said it was OK” will not be a good defence if the NSA kicks down your door and hauls you away for cyber crimes.

Yesterday, after uploading an app for beta testing, I received this message in iTunesConnect for the first time:

If you are making use of ATS or making a call to HTTPS please note that you are required to submit a year-end self classification report to the US government.

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The freight train rumbled slowly through the industrial district of East Portland, blasting its low horn at regular intervals as it trundled through the block-sized cement factories and bike warehouses.

It was forty cars long, made up of flatbeds of which about half were loaded with shipping containers. From behind a container emerged a short, squirrely man in a ragged trench coat and a dirty green baseball cap named Scissors.

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