Totally not based on my current mood.
This is part 2 of my attempt to document the process of creating a simple jigsaw puzzle game in excruciating detail.
To create the puzzle images, I want to be able to take a Photoshop document, slice it up using the selection tools, then export those sliced-up layers. I also want to use a script to automatically generate the final, correct locations for all of the pieces and write them to a JSON file that will work on all devices.
I’ve always liked the Film Noir aesthetic.
I was recently playing The Black Mirror and one of the earlier challenges is a jigsaw puzzle where you have to reconstruct a torn up photograph.
The player clicks on a piece to activate it, then they can move it around using the mouse or right-click on it to rotate it to one of four preset rotations. They click again to release it. When a piece has the correct rotation and is near the correct position, it snaps into place, which works as visual feedback that it has been placed correctly.
It was an enjoyable break from the exploring and it got me thinking about how I might add it as an optional mini-game type in my adventure game engine.
I have a million things I need to draw but I haven’t been super motivated for the last couple of weeks.
I first played this game when I was a youngling at my Uncle’s house and I remember being so excited when I booted it up and watched the witty Ballad of Freddy Pharkas play out.
The concept was original and captivating—an ex-gunslinger hangs up his sidearms to go out West and become a pharmacist before events draw him back in to his gun-toting ways—all set in a gorgeous cartoon Wild West setting.
I quickly filled the first two prescriptions that acted as the copy protection to the game, then enthusiastically took Freddy outside to explore where I promptly walked into a swamp and died.
Icon design for the movie app I just finished. I wanted something that would track all the movies I want to see and, while there are loads of these already on the App Store, I thought it would be a fun weekend project.
It uses the Open Movie Database API to get movie details and has a universal search bar that searches both saved movies and queries the network for additional options.
As I’ve been working with Entity Component Systems in SpriteKit, I’ve come to realise that Apple’s implementation of the pattern is subtly different to what I understand is the ‘pure’ form of this pattern.