Recently I secured our travel blog Never Ending Voyage, which is built on WordPress and runs on Apache on a Linode instance.
The freight train rumbled slowly through the industrial district of East Portland, blasting its low horn at regular intervals as it trundled through the block-sized cement factories and bike warehouses.
It was forty cars long, made up of flatbeds of which about half were loaded with shipping containers. From behind a container emerged a short, squirrely man in a ragged trench coat and a dirty green baseball cap named Scissors.
While technically a text adventure rather than a graphic adventure, it was written by Douglas Adams and it is this writing pedigree that got this game on my list.
In this department, the game doesn’t disappoint. The humour and characters set the bar high very early on for what adventure games could provide in terms of narrative and experience, foregoing the fantasy and science fiction to present a biting satirical critique on the modern world, one that still feels fresh and relevant today.
I was a Lucasarts child. As an education on what a good graphic adventure looks like, this was not really much of a disadvantage, but in order to be a more rounded student of the form I want to get a broader history.