Last week’s life drawing, 45 minute pose.
Update on my Generic Node Component
Last year I wrote about my Generic Node Component which I use as the basis for displaying nodes in an ECS-based game. Since then, I’ve refined this approach in a couple of ways.
Life Drawing 14/08
Getting back in to the Life Drawing here in Melbourne. This is from last week’s session.
AVAudioPlayer Causing Frame Rate Drops in SpriteKit
It started with a trip to Singapore.
This was a natural deadline to get AdventureKit to 1.0.
It was going so well. In the last week, I had added my first animated walk cycle and even included some reach animations for my main character.
The Art and Science of Drawing: Week 8
One of the exercises from the Art and Science of Drawing pcourse on Skillshare was to accurately capture an organic object, like this here pepper.
This was from week 8. Previous post shows my work from week 1. Imma go ahead and say the course helped.
The Art and Science of Drawing: Week 1
Recently completed the Art and Science of Drawing on Skillshare. It’s a good course with an emphasis on precise observation and practice. These are the flowers from week 1.
Order of Operations in Components
I have a trigger component that can cause things to happen in my games as a response to other events. Each trigger has various properties (animation, sound, movement) that the trigger component uses to update other components.
Understanding Duik Bassel for After Effects
I have spent the last few weeks learning about animating in After Effects with the powerful Duik Bassel plugin by following Jake Bartlett’s amazing video series on Skillshare.
I think I now have a firm grasp of how basic rigging works in Duik and I wanted to summarise it here in case future me forgets the details (likelihood: high).
Improving my Animation Abilities
Levelling Up My Skills
After creating the ultimate guide to animation tools on the mac, I have settled on using After Effects with Duik Bassel to do my animating.
Unfortunately, learning how to use the tools is the easy bit.
Drafting a Puzzle Document: Drawing the Room Layout and Puzzle Structure
I’m using Scrivener to draft the puzzle document for my first adventure game and I’m using Grim Fandango’s document as a template.
Initially, I created the room layout in Affinity Designer on the iPad and exported it as an image which was then embedded into a Scrivener document.